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Alien Market

In a galaxy far far away... Two friends are travelling together through the desert like planet, surviving the challenges the environment throws at them. Whenever they find a small city, they stop to sell the items that have been collected in their journey, but don't let their appearances fool you, they are also highly skilled bounty hunters, specialized in tracking foes through the deep sands... This skill also make of them very requested guides and let them make good money out of tourism, but since the intergalactic pandemics started, business are slow, so they are now focusing in collecting fabric like material to be sold and transformed into breathing masks, which seems to be a growing market around the universe.

Hey guys! How have you been?
Alien Market has been my personal project for the last month or so, I wanted to make something that could exist in the Star Wars universe or similar. I intend to expand it in the near future, but for now, hope you enjoy it! I'd love to have your comments :)

Cheers and stay safe!

Secondary characters were quickly made to be scattered around the scene, with different poses and elements. Most of their shaders are also procedurally made.

Secondary characters were quickly made to be scattered around the scene, with different poses and elements. Most of their shaders are also procedurally made.

This was going to be the main focus before, but I wasn't liking it much, so decided to change it.

This was going to be the main focus before, but I wasn't liking it much, so decided to change it.

Evolution of the environment

Evolution of the environment

The camel / chameleon / triceratops thingy in it's early stages, it could use more details, but I decided not to make it entirely, and to use composition 2d methods to make it blend in with the scene, saving a huge time

The camel / chameleon / triceratops thingy in it's early stages, it could use more details, but I decided not to make it entirely, and to use composition 2d methods to make it blend in with the scene, saving a huge time

Screenshots of the environment. Most of the shaders are procedurally made within Cycles renderer

Screenshots of the environment. Most of the shaders are procedurally made within Cycles renderer